The most common causes of this issue are: You might be really excited about beginning, but you can't begin without any tools.Your IP address has been temporarily blocked due to a large number of HTTP requests. I'll show you two ways of doing it.īefore you can start the modding itself, you have to set up the mod. To do that, head to your Warband folder and open the Modules folder in it. If you have previously installed any mods, you probably already know what this folder is for.
Mountai blade warband how to install mods mods#
For those who don't know, the Modules folder is the place to put all the mods you've installed and/or created yourself. If you haven't installed any mods before, you should only have the Native module. The Native module is the original Mount & Blade: Warband. To make a new mod, simply create a new folder in the Modules folder and name it whatever you'd like. For example: MyNewModule.Īfter you've done that, go to the Native module and copy-paste all the files into your new module. That's pretty much how you set up a new mod. To test out if it works, run Mount & Blade: Warband. In the game launcher there is a line just below the Mount & Blade: Warband title on the top. It says "Current Module:" and should be set to Native. New mount and blade warband mods mods#Ĭlick on the box/button thingy (Where it says Native) and it should open a small pop-up menu, showing all the mods you have. Then choose your new module and click Play Mount&Blade. If you got to the main menu, everything should be working just fine. It is recommended to close the game before you start modding.įac_no_faction: The "fac" indicates that it's a faction. The "no_faction" is the ID used of the faction. In Python it's a 'public' which means that it can be used in other files and scripts. The ID makes the modder and Taleworlds able to say that "no_faction" is supposed to do this and that, or put them in a quest or make an NPC say the name (the name thing is what it's used for the most). You do not want to mess around with the "fac_no_faction". "No Faction": "No Faction" is the name of the faction that you'll be able to see in-game. You can edit this to whatever you like, but I prefer to keep it like this, as it's not really useful or anything you see a lot. If you scroll down in the txt file, you'll notice some more lines, for example: "fac_innocents Innocents," "fac_player_faction Player Faction," and more. If you scroll even more down, you'll notice the real factions/kingdoms popping up. Those are the ones you'd want to mess with. Let's take Kingdom of Swadia for example:įac_kingdom_1: Is the ID of the faction, and indicates that it's the first faction and so on. "Kingdom_of_Swadia": Is the name of the faction. The underscores are there because you can't use spaces in the files.
Mountai blade warband how to install mods mod#
Then save the file and hop into the game once again, and launch the mod of course. Then create a save and scroll over the castles, cities and so on of the good old Kingdom of Swadia. You'll then notice that it's edited to whatever you edited it to in the txt file.
You can play around with the factions.txt as much as you want and create the factions and kingdoms for your mod. (I will guide you through how to create a new faction/kingdom later on, when we move onto the more advanced stuff).
The parties file is mostly for villages, castles and cities. Let's open the parties.txt file and get started! In here you can edit the names of all the villages, castles and cities in the game. Once again there's a lot of numbers and so on. You shouldn't mess with them this time either. New mount and blade warband mods how to#Īnyways, if you scroll down a bit, you'll notice some names.